AI Insights · Timothy · July 2025
Top 5 Trivia Games Performance in Saudi Arabia Q2 2025
Explore the performance trends of top trivia games in Saudi Arabia during Q2 2025, with insights from Sensor Tower.
In the second quarter of 2025, the top trivia games on a unified platform in Saudi Arabia showed varied performance trends. Here's a closer look at how each app fared, based on data from Sensor Tower.
Kahoot! Play & Create Quizzes saw a decline in weekly revenue, starting from $3.5K at the beginning of the quarter and dropping to around $1.7K by the end. The app's weekly downloads also decreased from over 6.6K to about 2.3K. Despite these declines, its weekly active users remained relatively stable, with a slight decrease from 23K to 11.6K.
Clever - Brain Training Games experienced a consistent but modest weekly revenue, averaging around $800. Downloads saw a significant drop from 1.4K to just over 170, while active users decreased from nearly 5.9K to 3.9K by the quarter's end.
Elevate - Brain Training Games showed fluctuations in revenue, peaking at $814 in late April and ending the quarter at $586. Downloads varied, with a peak of 1.5K in mid-April, stabilizing around 700 by June. Active users increased from 889 to around 1.1K throughout the quarter.
Kalak | كَلَك had a stable revenue pattern, averaging around $500. The app's downloads started at 16.7K, dipped mid-quarter, and rose again to over 6K by June.
جوابك جوابهم maintained a steady weekly revenue, starting at $764 and ending at $659. Downloads showed an upward trend, beginning at 27.7K and peaking at 16.1K in early June. Active users fluctuated, starting at 122K, dipping mid-quarter, and recovering to over 100K by the end.
For more detailed insights and data, visit Sensor Tower's platform.